According to Solar Flare, the new Bionic Woman TV series is going to be a lot more than Lindsay Wagner weeping, getting chloroformed, and looking upset about having to fight bad guys. Instead, according to show creator David Eick, who is also co-creator of the SciFi Channel “reboot” of Battlestar Galactica, it will deal with what it means to be a woman in contemporary society.
Eick talked about how NBC greenlit the series with Variety, which reported:
Instead of focusing on terrorism and militarism, the new “Bionic” will explore the role of professional women in contemporary society and how they juggle their various roles.
“It’s using the idea of artificial technology as a metaphor for what contemporary women sometimes feel is necessary to do everything that needs to be done,” Eick said.
One of the lead writers for the show will be Laeta Kalogridis, a film scribe who worked with Oliver Stone on Alexander, and with James Cameron on the upcoming flick The Dive. Apparently, Kalogridis is a Bionic Woman fan. “She basically indicated to me that Bionic Woman, and the possibility of one day being able to do a (new take) on it, was one of the reasons she got into showbiz in the first place,” Eick told Variety. This new “take” will involve nanotech as well as reimaging our bionic pal as a professional (instead of a tennis player like she was in the first show). Yay for feminist nanotech TV!
Bionic Woman was one of my favorite shows when I was a kid, but I remember distinctly feeling disappointed when Jaime would cry or freak out when she had to fight. Why couldn’t she act tough and steely? The message definitely seemed to be that ladies are wimps in a smackdown. Also, I always resented the hint that the bionic woman cost less than the “six million dollar man” because her parts were smaller. Hello? Didn’t those writers know that smaller tech is better and more expensive?
Let’s hope Eick and Kalogridis know it.
So why don’t more women play video games? Apparently it’s because unlike men, they have “relationship or family responsibilities.” Also, online games have too much emphasis on, well, gaming and not enough socializing, according to